I don't care how many dart monkeys you rather place instead. I found this strategy to work, and I found it to work well. Depicting T-5 towers as generally bad for BAD bloons, sure, your call. This is where the word balance comes in again. But I failed to include some of them because either others already took that job, did it better or were generally powerful enough to not be reliant on those. I already adjusted my strategies a lot in order to include maxed out towers. But most of the upgrades - as far as I remember from seeing earlier today - are tower specific. If most of the low tier and mid-tier upgrades were generally applicant to all the types of a specific tower section, I'd not mind this change. Which, again, is the only point that matters here. It just doesn't fit into any of my own personal strategies. Even now I rarely use glue gunner despite having all the upgrades for it. I might not even use 50% of the towers I get upgrades for. Instead of skipping to the bottom of all of them and picking out all the strong upgrades.You see where the issue lies right here, right? Right now, I am forced to take low tier upgrades, at best mid-tier. Originally posted by ᵡᴳḽᴰ::Vertex:When you get to level 80, you'll have to choose between which upgrade trees you max out first. That's what makes strategy in this game a little less relevant, because many monkeys can now take the role of everything by just taking different upgrades. Sure, you can beat the game by ONLY using dart monkeys, or ONLY using bomb shooters. Whether you beat an expert map or not depends on how well you know the towers you have. But what if this specific tower is useless on another map? What then? I've seen enough maps where using improved tack shooters was useless because you didn't cover enough area with them. Monkey knowledge adds convenience to it, or empowers a specific tower. Or you can learn the towers, learn their abilities, learn their strengths and weaknesses and cancel the weaknesses out with other towers. Sure, you can senselessly deploy towers around and hope that it works. You know what makes the difference? Strategy. As you inferred, skipping progression for beginner maps is pointless.Beginner and intermediate maps are easy regardless. Originally posted by ᵡᴳḽᴰ::Vertex:This is where monkey knowledge comes in to offset the complexity of advanced maps. And if it's balance sucks, re-balance it. What merely matters is how well that specific skill is balanced. There is no difference in getting it after 10 hours of play time, or 50 hours. For what reason was that added? Can hardly be balance because balance comes from the skills themselves, not how fast you can obtain them. Yes, it still is possible, but lengthened. You want a hero but also a specific upgrade? Before, it was possible to get the one and the other. Nothing is mandatory, but for those that want to explore the game or just play it casually it just prevents you from exploring the fun parts of this game. As I mentioned, this cost only adds another 'barrier' for the progression part to artificially lengthen the time you need to obtain something. Originally posted by ᵡᴳḽᴰ::Vertex:This change is absolutely necessary to add more monkey knowledge in future updates.Ninjakiwi can do this regardless of whether it costs monkey money or not. No one asked for it or complained about monkey knowledge being too overpowered. I scrolled back 10 pages here and a few pages on the official Ninjakiwi forums. Point is, this change was unnecessary, and adds another barrier to the game that no one has asked for. Both are not necessary, hence why is it necessary to balance out a core function of the game by letting you farm for experience and having to decide whether you want to spend monkey money on upgrades or heroes? It's also possible to beat any map without knowledge. The rest is noticeable but not game breaking.Īnd yes, it's possible to beat the game without any hero. And maybe, just maybe the double crossbow master upgrade. And the only 'overpowered' thing that comes to my mind is the temple of the vengeful monkey god and the monkey bank storage increase. What you worked for.ĭespite me having roughly 40+ Monkey Knowledge assigned, I don't feel myself being stupidly overpowered or being able to now literally beat any map. But this feels like you have to pay for making use of what you obtained for free, basically. Yes, I am aware it's not directly paying for leveling up. That would be the first game I know of that would make use of that. You are practically paying for leveling up.
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